Reel
Sound Design Demo 2023
About Me
Hi, I’m Darius Gourdine (They/Them, a Sound Designer with a deep passion for crafting immersive audio experiences in narrative-driven games. I specialize in designing and implementing high-quality sound effects that elevate gameplay, evoke emotion, and help tell unforgettable stories.
I’ve worked with studios like House of How, where I contributed to the full audio pipeline—from designing dynamic SFX and UI sounds to implementing systems using Unreal Engine 5, Metasounds, Blueprints, and Wwise. My technical background includes experience with C#, Unity, and Azure DevOps, and I’m comfortable working closely with engineers and animators to bring complex audio systems to life.
Whether I’m prototyping a procedural sound system, collaborating on animation tags, or recreating a foley inventory system inspired by God of War Ragnarök, I approach every project with curiosity, precision, and a love for storytelling through sound.
I’ve also:
Game Audio Diversity Alliance scholarship recipient
Contributed to a Panel at AirCon25 called “Finding your first Job in Game Audio”
Earned 2nd place at Global Game Jam (Suwanee, GA)
Helped organize Carousel Con at GDC in 2023 & 2024
Built experimental tools for adaptive audio design and UI feedback
I’m always exploring new ways to use sound as a storytelling tool—ways that make players feel connected to characters, worlds, and moments. If you’re building games that aim to move players emotionally, I’d love to contribute.
🎧 Let’s make something unforgettable.
P.S.: Feel Free to stop by my Sound Design stream on Twitch